


Myself, it means an animator friendly rig, that does everything it should, and exposes all character functionality through a linked, proxy rig. Yet if you intend to create an actual rig for the armature the initial editing of the armature is just part of the process. It is workable, just have to keep it in mind.ĭAZ treats bone rolls differently, and the end bone in each bone chain points straight up. But if you then create more shape keys it gets muddled whether they are based on the basis or the character. But, if you pack that base mesh with all the morphs/shape keys your going to use, then import the character shape you want, you can move the character shape key to above the basis, and it will all work. It is the only one that will allow mirroring of shape keys. With the Genesis2 mesh, and characters I’ve seen, the base shape is the only symmetrical mesh. Individual face posing morphs can be baked/exported from DAZ, then imported to Blender and joined as shape keys to the base mesh. Using the DAZ Studio, and Blender versions I have, you have to bake the morphs. That will give a weighted mesh, armature, and collect the diffuse maps for you. Yet for people like me, who are artistically challenged, I think it’s a viable option. I’m a fan of DAZ for what it is… It’s a commercial product, and characters derived from it aren’t really yours (can’t be shared). Tasks like weighing, applying textures etc What other tasks do i have to execute to have a full blown model that i can use in animations in Blender? If i would go with that approach, do i have to expect huge problems on my way? The rig in DAZ would be my reference…ĭoes this approch make sense? Or are there already great human Blender models with rig etc out there? But to start I thought it would be a good idea to import the Genesis 3 mesh from DAZ and, since the import of the armature does not really work (i tried this already), rig everything manually. I just want to create a model that has certain characteristics. Unfortunately I don’t need all that morphing stuff because I don’t want to morph my future model from male to female and then to an alien

I played around a bit with DAZ Studio and I was impressed what morphing options I have. I hope my question is not totally off topic… I’m completely new to the 3D world and I’m eager to learn how things work.
